First Trailer
Below is a trailer I produced for our first playable prototype. I was responsible for Pre-Production planning and storyboarding animation and video editing. This was completed using Unity's Cinemachine and Timeline, and Adobe Premiere. 
Pre-Production Trailer Storyboard 
(click phots for bigger images)
In-Game Animations and Cinematography 
My work within the game includes player animations, leading design teams, and in-engine cinematography.
Top Left - Loading Scene  |  Top Right - Extendo Arm Ability  |  Bottom - Game Start Cinematic

Loading Screen
Loading Screen

Game Start Cutscene

KBI Devlogs
I started to create devlogs to document our team's progress and give an inside look into KBI. I wrote scripts and outlines for myself and my teammates that we would then record. Using these recordings and other footage I gather I edit everything together to make a cohesive video about our team remotely. 

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